Daddy

Daddy

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Mara is thirteen years old. She lives in the provinces, in a family where money is a daily, suffocating problem. So she dreams of living the life of the stars and influencers she sees flaunting themselves on the networks. She escapes by playing video games. Her chosen avatar falls into that of a man twice her age. Little by little, the game loses its lightness and turns into a nightmare. Marion Siéfert likes to find theater where we least expect it, to tell the story of our increasingly virtual existences, and to offer us a powerful reflection on youth.

How does the power of domination over a child come about? And what in our society enables it? Marion Siéfert directs 6 performers in a show that blends text, dance, music and video games, so that theater can represent what digital technology is doing to our lives.

In the small housing estate where she lives with her parents, Mara is bored. Like many young girls, she dreams of another life by scrolling on her phone or imagining adventures for the avatar she's created for herself on an onlinerole-play game. Until the day Julien appears on the platform. He leads the life she dreams of, has no money problems, travels and, above all, is interested in her and offers to help her realize her dream: to become an actress.

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